Hunt: Showdown - Matchmaking improvements are coming to Hunt! (2024)

Hunters, we are making some changes to the matchmaking system, coming to the game in update 1.5.1. We know that matchmaking has been a hot topic in the community for some time, so this new update is primarily focused on improving the current matchmaking setup and making a better experience for everyone. At the top level, we aim to improve balancing in matches and give you more control and flexibility about who you are matched with. But first, let's talk about the existing matchmaking system.

Currently, Hunt uses an ELO-like system where players are split into different brackets based on their PvP rating. Each region has several different brackets (ranging from 1 to 6), which are regularly updated to reflect the current player population.

When you start the queue for a match, the system will try to fill the match from other players in the same bracket. If it is unable to fill the match with players with a similar PvP rating, it will expand the search to other brackets until it fills as much of the lobby as possible.

In some cases, due to the current setup, players will find themselves encountering other players with a significantly higher or lower PvP rating, which has been, understandably, a point of frustration for some of you. So, let's get into the finer details of what will be introduced in Update 1.5.1 and how they will improve the matchmaking system:

Additional controls for the matchmaking process

The first and most impactful addition is a new UI check box called “Skill Based" in the lobby screen. This button will allow you to tailor the matchmaking experience to suit your needs.

When enabled, this option will match you exclusively with players in your assigned skill bracket. KDA ratio, Prestige, and rank are not factored into the PvP rating calculation, which is based only on performance against other players.

Please be aware that selecting this option can result in fewer players in your match.

When this option is disabled, we will try to match you with players in your assigned skill bracket first. If no such match is available, we will then look for a match with as many players as possible based on those that have also disabled the “Skill Based" option.

So, whether you want to play it safe or would prefer to tough it out with the best of what the Bayou has to offer, we have you covered!

Trainee Mode, Random Groups, and Quickplay

Trainee Mode

Trainee mode will default to “Skill-based" matchmaking.

Previously, we introduced a “forced lower rating" to ensure that new and inexperienced players have a better chance of becoming more familiar with the game and its mechanics before being pitted against more experienced players. This, along with the addition of skill-based matchmaking, will further ensure that newer players are less likely to encounter those with a much higher level of experience. However, this may not apply when grouping, as the PvP rating tied to other members of your team may affect the overall group rating used in the matchmaking process.

Once you have completed Trainee mode, you will be given an artificial PvP rating, slightly lower than initially calculated, to avoid a player being placed in a higher bracket than intended. Over the next ten matches, your actual PvP rating will be calculated based on your PvP performance*, determining the bracket to which you are assigned. After this, your rating will be calculated on a “per game" basis, meaning your PvP rating is an ever-changing number and is no longer calculated over a series of games.

*Please note, K/D ratio and Prestige are not factored into your PvP rating.

Group Matchmaking

Random groups will follow the standard “Skill-based" matchmaking rules with some slight modifications to how the “Group PvP rating" is calculated.

To make the matchmaking process as fair as possible, we have added additional factors to calculate the group rating. Each of the five group types(Solo, Random Duo, Random Trio, Invite Duo, Invite Trio) will factor the average rating of all members, as well as some additional multipliers. For example, a solo player will not have the same PvP rating as a team of three players, where each member of the team has a similar PvP rating to the solo player.

Quickplay

The matchmaking changes in the new update will have no impact on the Quickplay experience. Currently, there are no brackets in Quickplay, meaning it is a free-for-all, and this will remain unchanged with Update 1.5.1.

By default, “skill-based" matchmaking will be disabled, and the option to change this will be greyed out. Due to the population size of Quickplay, adding brackets or an extensive matchmaking system would only result in a lot of empty matches. Getting out with that Soul Survivor should feel like a real accomplishment, and we think that this is the best way to ensure that it will continue to be the case.

Finally, we will fine-tune the existing brackets across all regions to further aid these additions. On top of this, we will also be applying a PvP rating decay to players that have been inactive for extended periods of time. Once these changes have been implemented, more information will become available to you by hovering over the check box or by pressing the '?' in the top right corner of the screen.

Matchmaking systems are highly complex and can never really be 100% perfect. The changes we are making should go a long way to improving the matchmaking process, but it is important to keep in mind that other factors can influence systems like these. For example, population size and peak/off-peak times are two of the most significant factors. With this in mind, we will keep a close eye on the impact of these changes and implement further changes if needed.

The new update will be on the Test servers later this week, and we are excited to hear your feedback, good and bad. It's a big change, and as with anything in Hunt: Showdown, your input is incredibly valuable and will shape the future of the feature. Keep your feedback coming!

See you in the Bayou,

Your Hunt Team.

++

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Hunt: Showdown - Matchmaking improvements are coming to Hunt! (2024)

FAQs

Is there MMR decay in Hunt: Showdown? ›

A rating decay (temporary decrease of your PvP rating), will be applied in case you have not played Hunt for some time. This will apply to the next 10 matches you play once you return. After you have completed these 10 matches this decay will be removed and your PvP rating will be calculated as normal.

Does Ping matter in Hunt: Showdown? ›

Hunt Showdown is an adrenaline-pumping multiplayer shooter that pits players against each other and monstrous creatures in a dark and dangerous world. However, nothing kills the thrill of the hunt like high ping. High ping can ruin your gaming experience, causing delays and frustration during intense matches.

Did Hunt: Showdown get a new map? ›

Crytek is pleased to announce the long-awaited upgrade for “Hunt: Showdown” will be launching on 15th August, 2024. The update will bring with it a new map, CRYENGINE version 5.11, and performance improvements for PC & console versions of the game, as well as new UI/UX design and much more.

What was Hunt: Showdown supposed to be? ›

Hunt: Showdown was originally in development at Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. It was envisioned to be a cooperative multiplayer game.

What is the rarest hunter in hunt showdown? ›

As of this guide Bad Hand is the rarest hunter due to the fact he has a sub ~1% drop from your Dark Tribute rolls. The reason our gambling friend is #2 is the fact that , while small, he is still obtainable. This means over time more and more players will start to collect him lowering the rarity over time eventually.

What is the average KDR in hunt showdown? ›

1 - 1.5 KDA is the average where most players are. However more people flip between 3 and 4 star, than 4 and 5 star. 1 - 1.5 KDA is the average where most players are.

Is teaming cheating in hunt showdown? ›

Teaming with other players other than your designated teammate is only permitted if this happens by chance during the game, using in the in-game communication methods. Keep the game fair: do not cheat, do not use third party programs, do not use client-side hacks, and do not exploit bugs and glitches.

Is Hunt Showdown CPU heavy? ›

The high CPU usage in Hunt Showdown can lead to several problems, including lag, stuttering, and reduced overall performance. Players have reported that their PCs struggle to handle the game's demanding graphics and intensive gameplay, causing their CPUs to work at maximum capacity.

Is Hunt showdown a slow game? ›

Hunt showdown is the best extraction shooter PVP game you can experience, slow but intense combats,PVE is challenging and could be a problem when facing other players, Weapons are well balanced you can die to the cheapest weapon on the game on a multiple occasions which adds fun to the game.

Is there lore in Hunt: Showdown? ›

The Lore is told through various letters, manuscripts and documents dated during the Louisiana Event. These sources relate stories of the things happening in the Bayou, although not all are equally trustworthy.

What state does Hunt: Showdown take place in? ›

Launching on August 15th, 2024, Hunt: Showdown 1896 will also be arriving on Xbox Series X|S and PlayStation 5 with a gameplay experience optimized for console players. For the first time ever, Hunt: Showdown has moved out of the swamps of Louisianna and into the sprawling mountains of Colorado!

What year is Hunt: Showdown set in? ›

Hunt: Showdown 1896 is the new era of competitive first-person bounty hunting game, packing the thrill of survival and reward of profit into a horror match-based format. Set in Colorado in 1896, the game boasts a mixture of PvP and PvE elements that create a uniquely tense experience.

Will there be a Hunt: Showdown 2? ›

Although it's five years old now, there will be no "Hunt 2" anytime soon, according to Hunt general manager David Fifield, but Hunt will enter a new era of its own when it upgrades to the current version of CryEngine in 2024.

What does Aha stand for in Hunt: Showdown? ›

American Hunters Association (AHA) is an entry on official Hunt: Showdown blog.

Why is Hunt called game? ›

Game animals are wild animals hunted for sport or for consumption. This term was coined in the early times when hunters and gatherers originally hunted for animals in the wild. In the past, hunting wild animals was considered a sport or recreational activity, and the hunted animals served as their trophies.

Can MMR decay? ›

Decay only occurs for players in Diamond and up, so if you're in Iron, Bronze, Silver, Gold, Platinum, or Emerald, feel free to skip this section! Reaching the top tiers of League is just the first step. If you want to keep your position, you'll have to fight for it.

Does my MMR reset every season? ›

One crucial point to note is that your Matchmaking Rating, or MMR, remains the same as the previous season, regardless of the rank you achieve after placement matches. This has significant implications for your journey in the new season.

Can you lose your character in hunt showdown? ›

After Bloodline Rank 11, death in Hunt: Showdown is permanent, meaning that when a Hunter dies, they and their equipment are lost.

Do you lose legendary hunters on Death Hunt showdown? ›

if they die you only lose the character but you can always buy them for in-game coin. all legendary hunters cost 333 hunter coins. Even those characters from DLC? They cost 200 hunt dollars if you die with them.

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